User manual SERATO MP 4 1.8.0

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SERATO MP 4 1.8.0: Download the complete user guide (2362 Ko)

Manual abstract: user guide SERATO MP 41.8.0

Detailed instructions for use are in the User's Guide.

[. . . ] MIC LINE 4 2 6 8 PROGRAM A 1 2 1 USB 2 2 4 6 8 0 +12 0 ­12 ­24 2 4 6 8 10 PROGRAM B HOUSE LINE 1 2 1 USB 2 2 4 6 8 PAN PGM CUE 2 4 PHONES 6 8 B A 10 8 6 4 2 0 +12 0 -12 -24 2 4 6 8 MP 4 MIXER POWER 0 10 OL INPUT ­12 +12 ­12 +12 0 10 0 10 ­12 +12 ­12 +12 INPUT 0 10 MIC LEVEL LOW HIGH A LEVEL B LEVEL LOW HIGH LEVEL A CUE B 0 10 LEVEL 1xxxx SCRATCHLIVE MP 4 OPERATORS MANUAL 1. 8. 0 Important Safety Instructions 1. Do not install near any heat sources such as radiators, registers, stoves, or other apparatus (including amplifiers) that produce heat. Do not defeat the safety purpose of the polarized or groundingtype plug. If the provided plug does not fit into your outlet, consult an electrician for replacement of the obsolete outlet. [. . . ] Tip: Short "loop" samples can be turned into a continuous track using repeat function. The loops need to be less than 10 seconds long, and cut at the start and end of a bar. The stripe grows a fifth by each rotation closer to the marker point The stripe is a solid color near the marker point A cue point can occupy any of the 5 slots. If you wish to have the cue points sorted chronologically, check the sort cues chronologically option in the setup screen. If you load the same track on to both decks, you will be able to add or modify cue points from either deck. When you press a jump to cue point button while you are not playing, it plays forward for as long as you hold down the cue point button, and jumps back to the cue point when you release the mouse button. Tip: use the keyboard shortcuts ctrl-comma (for left) and ctrldot (for right) to place cue points. Looping You can save up to 9 loops per track; these loops are saved in the file, and will be present when you reload the track. To make a loop, set the in-point by clicking the in button, and the out-point by clicking the out button. If you want the playhead to jump to the start of the loop when you enable the loop, hold the control key and press the loop button. You can use the arrow keys: to move the in-point towards the start of the track, to move the in-point towards the end of the track. Hold down the shift key while pressing the arrow key to make coarse adjustments. If a loop is set in a given slot, the background (behind the loop number) will be Manual-10 Visual aids Tempo matching display When the track is playing several waveforms are displayed. Track Overview display This view provides a complete overview of the waveform of the track, and includes a marker to show the current position within the track. The waveform is colored according to the spectrum of the sound ­ red representing low frequency bass sounds, green representing mid frequency sounds and blue representing high frequency treble sounds. You can jump to different positions within the track by clicking on the Track Overview display. Grey lines behind the overview show the length of the track ­ a thin grey line every minute, and a thick grey line every 5 minutes. The overview will be filled when you load the track onto a Virtual Deck. You can also build the overviews for all your tracks using the build overviews feature ­ see page 10. Note that the tempo display is aligned with the beginning of the bar, so the peaks keep their relative position as the track plays. This display does not show the relative timing of the beats, only the tempos of the tracks. The peaks will still line up when the tracks are playing at the same tempo, but are out of sync. Track overview display Tempo Matching display The Tempo Matching display area provides a helpful tool for beat matching. Scratch LIVE detects the beats within the track, and places a row of orange peaks (for the track on the left side) above a row of blue peaks (for the track on the right side) in the Tempo Matching display area. When the two tracks are matched to the same tempo, the peaks will line up. Main waveform display Manual-11 Main Waveform display This view provides a close-up view of the track, including colorcoding to show the frequency of the sound; red representing lowfrequency bass sounds, green representing mid-frequency sounds and blue representing high-frequency treble sounds. [. . . ] Scratch LIVE can not be certain that this file will play back 100% accurately. Since corrupt frames are replaced with silence, this could result in what might sound like an audio glitch. The first MPEG audio frame in this file refers to audio that should be present before it but is not. Since a corrupt frame is replaced with silence and most songs start with silence, the resulting silence might not be noticeable. [. . . ]

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