Detailed instructions for use are in the User's Guide.
[. . . ] Here are some of the main features of the DMXCreator: PC-lighting controller for WindowsTM based systems Suitable for desktop, industrial or notebook personal computers Control of fixtures using the DMX512 (1990) interface DMX input (only available on DMXCreator512MK2 and DMXCreator1024 interfaces) with multiple possibilites for routing, recording or controlling Simultaneous control of up to 128 fixtures, with a maximum of 32 DMX512 channels per fixture 512 output channels (1 Universe) with the DMXCreator512Basic and DMXCreator512MK2 Interface (LPT) 1024 output channels (2 Universes) on the DMXCreator1024 Interface (USB) "Autonome (stand alone) mode" on DMXCreator512MK2 for usage without a PC "3D Visual Emulator" to preview the preprogrammed Show without physically connected fixtures Music trigger using the PCs soundcard 32 "Multi Sequence Players" Graphical Pan/Tilt "Track Editor"
2. 1 About this manual
We have attempted to lay out this manual as simple as possible. Many funtions of the DMXCreator are self explanatory and easy to understand. This manual is meant to introduce you to the world of the DMXCreator, and to convey to you the basic skills to work with this versatile system. Of course, it also takes a certain amount of creativity and fantasy to create an impressive light Show. [. . . ] It Shows a preview of the beam posiition using the actual slider settings. As basic positions, the software uses the actual Manual V1. 6 30
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programmed values (beam positions) of the Scene. Press the "Apply" button to load the generated positions into the Scene. Note: To get a perfect spread or join effect, it's necessary to mount the scanners with ascending DMX addresses order. of channels per fixture: 5 Mount from left to right: fixture with address 1, 6, 11, 16, 21, 26
8. 2. 5 The Track-Editor
The Track Editor enables you to create geometrical movement patterns for moving yoke and mirror head fixtures
8. 2. 5. 1 The main window with scaling tools
Apply pattern to Sequence From. . . to. . . Scen e. Duration of figure from Scene X to Y
Figure scaling tool
Pan/Tilt field
Undo / Restore
Pan/Tilt positions Including Scene numbers
Zoom Pan-Tilt field
Fixture List (selected fixture highlighted)
Exit Track-Editor
"Sewing Machine" Tool
If you wish to adjust one or more positions manually, select the positions by pointing and dragging with the mouse. The selected area will be indicated in blue, and can subsequently be moved using the mouse.
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The Sewing Machine Tool This tool enables the user to create positions freely in the Pan/Tilt field. Every time you press the right button while moving the mouse within the Pan/Tilt field, this position is given a Scene number.
8. 2. 5. 2 The Star Tool
Outer size %
Inner size %
Apply Please note, that a Sequence needs at minimum 8 Scenes to create a full star shape.
8. 2. 5. 3 The Circle Tool
The Circle Tool enables you to create circles, figures eight etc. within the Pan/Tilt field.
Size of figure as percentage of total area
Number of circles (Eights) generated
Apply to Seqeunce
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8. 2. 5. 4 The Polygon Tool
The Polygon Tool enables you to create triangles, squares, pentagons and hexagons within the Pan/Tilt field.
Size of figure as percentage of total area Number of corners of the figure
Apply to Sequence
8. 2. 5. 5 The Line Tool
The Line Tool sets all position in a straight line.
Apply to Sequence
You can adjust the line using the scaling and rotation tools or change each position manually.
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8. 2. 5. 6 The Rotation Tool
The Rotation Tool enables you to rotate / mirror any generated figure or existing Sequence within the Pan/Tilt field.
Mirror Vertical / Horizontal
Angle of rotation in degrees
Apply to Sequence
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8. 2. 6 The Fixture Group Window
If you have a large number, or different types of fixtures within a Show, it is helpful to create fixture-groups for the Master. The creation of fixture groups is done in the same way as the selection for the Master-Mode: Hold down the CTRL key on your keyboard, and select the fixtures for the group by pressing on their icons (the text under the icon will appear in red). Should the fixture icons lie close to each other on the icon Plan, you can outline them by holding down the CTRL key, and pointing at the outermost fixture icon (the text field under the icon will appear red). Place fixtures into the 3D room:
Chose menu , , Settings", "Fixtures" to adjust the postitions of the fixtures in the 3D space. Please note, that the fixtures should not be placed outside the room to avoid unwanted effects.
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Adjust room size and details: Enter "Settings", "Room Size": Room size: Adjust the proportions of the virtual room in terms of width, height and depth settings. Room Wires / Fixture Wires: Shows or hide the outlines of the fixture bodys or 3D room Filling Beams / Lines: The Fader termed "Lines" adjust the number of lines representing the virtual light beam of a fixture. A realistic view is provided if "filling" instead of "lines" is selected. Keep in mind that using "filling" mode, will increase computing requirements Use Mouse: You may save the current 3D vew as image file (JPG) by double clicking on the 3D screen. To get a higher resolution picture, resize the window of the 3D Emulator.
Import Objects into 3D Emulator: To get a better representation of the 3D room, you may load 3D objects such as trussing, speaker enclosures, furnitures, musicians and so on. . . The objects have to be in a special format called 3DS (made by 3D Studio or 3DS MAX, manufacturer: Discreet) On the product CD-Rom or on www. dmxcreator. com you will find a small library of objects that may be imported. To keep the processing power low, the objects are Shown half transparent. Please note, that lot of complex objects needs more processing power of your system
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Y/X/Z coordinates of the 3D object
Load ans save of a full objects set Delete the selected object
Scale the selected object
Color of the selected object Table of all objects in order of creation Import 3D object (. 3DS file) Puts selected object into the center of the room
Placing objects: - Press the , , Imp. 3DS" button - Enter the source of your file - Select the file and press , , open" - Press the , , Centre" button to place the object into the centre of the room. - Move the object to the desired position by changing X/Y/Z coordinates. [. . . ] In order to have a better overview of your panel, it is useful to create separate functional groups using Containers. Pan/Tilt Field: This field is for fixtures that have pan and tilt ability. Next, the following specifications can be made:
-
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Half Size Pan/Tilt 16 Bit Inverted -
-Size of field is cut in half. -For special fixtures, pan/tilt axes are inverted.
Color Button: Creates buttons for color selection. [. . . ]