User manual GAMES PC MUSIC 2000

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[. . . ] TM © 2000 Jester Interactive and The Codemasters Software Company Limited and Codemasters Limited ("Codemasters") All Rights Reserved. "Codemasters"® is a registered trademark of Codemasters Limited. All rights of the producer and of the owner of the compositions reproduced in MUSIC 2000TM are reserved. Unauthorised copying, rental, lending, public access or access for fee, public performance or display, printing off, broadcasting, networking and cable transmission or supply OF THE COMPOSITIONS is prohibited. MCLACDEU50 PRECAUTIONS · Do not touch the surface of the disc when handling, hold it by the edge. [. . . ] To enter the sample editor, you need to be in the sample palette screen. Highlight the sample that you wish to edit, press the menu button and choose the `Edit sample' option. You will see a graphical representation of your sample. There are two ways to record samples in Music 2000TM. You can use the CD player to record samples from audio CDs, and you can record within the riff editor, which takes input from the audio mixer. Use this to record from your soundcard microphone and line inputs, as well as from other PC software. The audio mixer can be brought up by clicking on the audio mixer icon on the icon bar. 19 Audio Recorder When you are in the riff editor, right click to get the menu up, and select `Record from PC audio'. Click the red record icon when you are ready to record and then click the mouse again to stop recording. You can then edit the recorded sample using the sample editor (discussed elsewhere in this manual). Firstly, start the audio source playing or get Placing a sample into a riff Go back into the song track screen, and create a new blank riff using the Riff Editor. Instead of going into the sample library, go into the sample palette via the menu. You will see at the bottom of the sample list a new sample called `Sample 0001', which will contain the sound you just recorded. You can use this just like a normal instrument sample, and place it in your riff. Everything that you can do with a normal sample, you can do with one you have created yourself. See section 3, p13 for more information. Here you can edit your sample in a number of ways. ··· ··· 20 The three markers There are three pairs of markers. The top pair represents where your current position in the sample is, and when you are moving this marker around, the hourglass icon on the top right will be highlighted. The second pair of markers shows the start of the sample edit area and is represented by the left arrow icon. As you move this around, you will see parts of the sample turning into a black background. This is represented by the right arrow icon and, again, parts of the sample will have a black background as you move this around. The 'K'-shaped icon shows the size of your sample in bytes (i. e. how much memory it takes up) The next icon tells you whereabouts in the sample the left of the screen is. This is useful to know if you're zooming in to a section within your sample. [. . . ] Set this and check that Music 2000TM is using the same channel (Options\Midi Options\Set Midi input Channel) - then you should be able to use your Midi keyboard in Riff Editor and Music Jam modes. When I record a sample from CD and then listen to the resulting sample in the sample palette, nothing plays. You need to have the recording device selected in Windows before starting Music 2000TM. To do this, go to Windows Control Panel\Multimedia and select Record control. Q A In Music Jam mode there seem to be more buttons to press than I have fingers If you press the SHIFT key and then press an F key with a Riff assigned to it, Music 2000TM will hold that button down for you, leaving fingers free to Jam. [. . . ]

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