User manual GAMES PC JAGGED ALLIANCE 2-WILDFIRE

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Manual abstract: user guide GAMES PC JAGGED ALLIANCE 2-WILDFIRE

Detailed instructions for use are in the User's Guide.

[. . . ] You'll hire a core group of skilled professionals through A. I. M. , the Association of International Mercenaries. You'll win the local population over to your side by displaying courage and loyalty. You'll train your men around the clock, then send them into dangerous missions and lethal firefights. You'll conquer the depths of underground mines, reap their riches, and discover their secrets. [. . . ] Press the N key to cycle through targets that overlap on the screen. 26 JAGGED ALLIANCE 2-WILDFIRE-WILDFIRE JAGGED ALLIANCE 2-WILDFIRE-WILDFIRE 27 Reference Targeting and Action Points: Bringing a gun up to a shooting position takes a certain amount of action points. How quickly a mercenary can do it depends on his experience and the nature of the gun. A big honking grenade launcher will take more time, and more action points, to draw than a well-oiled Mac-10. When you first target the enemy, you'll see the minimum amount of action points required to make the shot. Concentrating Your Aim: If you're willing to expend the action points, you can perfect your aim. As a result, your mercenary is taking a bit more time to perfect his shot. Keep in mind, though, that for the cost of two good shots, you might be able to fire off three cheap ones. However, if you can't afford to miss, the extra time might just pay off. If the gun is equipped with a scope, this extra time is required in order to make use of it. After a certain amount of time, you've pretty much done all you can do. Burst fire: If you have an automatic weapon, you can spray a number of shots into your enemies at one time. If the crosshairs is gray, you may still fire, but the shot is unlikely to affect the object. Aiming at Other Elevation Levels: Occasionally you'll find your merc located above or below an enemy. To change the cursor's elevation level, press TAB or press the appropriate button inside your mercenary's inventory screen. An enemy on a rooftop is easily picked out by his yellow glow, compared to enemies on the ground, who have a red glow. Hand-to-Hand Combat Your mercs can fight with their bare hands, if the need arises. Simply remove all items from the merc's Main Hand, right-click to bring up a fist cursor, and then left-click on the target. Of course, your merc will need to be quite close to the enemy to carry out a physical attack. Bullets usually do more damage than a punch, but mercs trained in martial arts can be surprising deadly in hand-to-hand combat. Interrupts and Action Points Sometimes you'll want to end a turn even though you haven't used all of a merc's action points. If a merc is experienced enough, he may be able to interrupt an enemy while the enemy is in the middle of his move. During the interrupt, your merc will be able to take a shot at the enemy, move away, or take any other action. However, any action your merc takes during the interrupt requires action points. Your merc won't be able to make use of the interrupt if you spent all of his action points in the preceding turn. [. . . ] Jim Rose Executive Producer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tony Farmer Producer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . McGinn Production Assistance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robert Waters Art Director, Production Materials. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ]

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