User manual GAMES PC DESPERADOS-WANTED DEAD OR ALIVE

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Manual abstract: user guide GAMES PC DESPERADOS-WANTED DEAD OR ALIVE

Detailed instructions for use are in the User's Guide.

[. . . ] TM TM HEALTH WARNING For your health, rest about 15 minutes for each hour of play. Always play in a brightly lighted room, and stay as far from the television screen as possible. Some people experience epileptic seizures when viewing flashing lights or patterns in our daily environment. These persons may experience seizures while watching TV pictures or playing video games. [. . . ] A green outline indicates a PC, while a red outline denotes that an opponent is present, and a blue outline symbolises a civilian. Click on one of the possible exits (doors, portals, etc. ) to leave the building through this exit, or click on a target outside the building, whereupon the PC will take the next available exit. Stand directly in front of an entrance, move the mouse pointer over the door and wait a moment. The mouse pointer indicates that the room behind is being examined through the keyhole. If the keyhole symbol turns green at the end of the examination, then the building is empty. If it turns blue, there are civilians in the building, who might panic and send for reinforcements if you enter the building. If the keyhole symbol turns red, enemies occupy the building and entering it would mean certain death for you unless, that is, you use Sanchez (see descriptions "The Heroes") to enter. If there are opponents in the building, a number will be displayed indicating how many NPCs are inside. Enter a building Leave a building Go behind building Investigate a building Climb ladders Stand still Use a horse 24 25 Manual Despe GB 23/07/02 9:37 Page 25 TM Character actions Select an action If you have selected a single character, you can either switch back and forth between the actions using the [G], [H], [J], [K] and [L] key, or you can select the required action directly in the user menu bar under the character's head by clicking on it with the mouse pointer. If an action in the user menu bar under the character's head is grey, then you cannot select it for the time being. because it is night, because it is raining, or because you have no more supplies of the selected weapon (dynamite, gas tubes, etc. ). because you cannot throw the dynamite stick so far or cannot see an opponent who is standing behind an obstacle), then this is indicated by the mouse pointer, which is bears a red cross or is coloured red. When you have selected an action, the mouse pointer changes accordingly to indicate the chosen action (e. g. Simply select the target point with the mouse pointer; this can be a PC, an NPC, a horse, or simply a point in the landscape. For some actions (watch, dynamite, stone, etc. ), you should wait a moment, since you will receive additional help, such as the radius of Cooper's watch or the trajectory of Sam's stick of dynamite. If you wish to carry out the action, you must simply confirm this with a left mouse click. This is a special feature on Cooper's watch: if you place it on the ground, you can set a countdown by moving the mouse (from 5 to 30 seconds). As soon as you have set the timer, confirm with a left click and place the watch on the ground. Confirm an action with OK When is an action possible or not possible? For some actions (e. g. Kate's garter trick or Sanchez's siesta), you must select the target point, otherwise the action will be carried out at the character's current location. As soon as you confirm with a left click, the action will be performed. Note that before confirming with OK, you can still orientate the figure with the mouse. This is particularly important with actions like Kate's garter trick, which is more effective if you stand facing the opponent. To curtail a current action or to reject a selected action, just right click on the mouse. [. . . ] Only the most intelligent enemies blow Sanchez's cover and immediately open fire. · All opponents you activate this function, Sanchezaresnaps his to the ground at once. swingseffective in (and friends standing near him) knocked Very combination with the siesta trick. Stone ­ collect stones lying either · them out)Sanchez canimmediate vicinity (toaround andthem). throw them directly at opponents (thereby to knock or in their distract Clear a building only team member can enter buildings even they are by · opponents. [. . . ]

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