User manual GAMES PC CONQUEST OF THE NEW WORLD-DELUXE EDITION

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Detailed instructions for use are in the User's Guide.

[. . . ] For some players, winning the game may primarily involve finding lots of new landmarks in the New World and establishing many colonies. For other players, the main objective may be to establish supremacy in the New World by eliminating opponents. The game ends when the preset number of turns has elapsed or when one player achieves the winning number of victory points. For those players who care less about winning than about playing for fun, there is an option to play an indefinitely long game, which will only end for that player if he or she is eliminated by opponents. Starting a New Game To begin a new game, click on the New Game button from the Game Menu screen. [. . . ] Labor shortages will decrease the actual production of Farms, Mills, and Mines, while specialization in any of these areas will boost their productivity. Colony Centers provide as much living space as equivalent level Housing structures. 5 - Each Commerce building consumes 1 Metal, 1 Wood, and 1 Crop per level in order to produce the amount of Goods indicated in the table. 6 - To improve in each military area requires increasingly larger quantities of Gold. Players with the Pacifist ability get a 50% discount to their Defensive Tactics research costs. Units can be moved by clicking on them (to select them) and then dragging them where you wish them to go. They will travel as best they can and will only stop upon running out of their movement allotment for the turn or because they reach a terrain type that they cannot cross. Note, Ships may only travel on ocean squares (not up rivers or on lakes), and land units cannot travel on oceans or lakes, although they may cross rivers. You can quickly go through all moveable units by clicking on the Next button at the top of the Game screen. This will take you to the next unit with a remaining movement allotment. When the unit is done moving, click on Next again to go to the next unit. When all unattached units are done moving, the Next button is grayed out. Click on the unit(s) you wish to detach from the Leader (holding down the SHIFT key if you wish to detach more than one) and then either click on the Detach button or drag the selected units onto the map. Ships: Detaching units from Ships is called "disembarking" and works in the same way as detaching units from Leaders except that Ships must be next to the 35 To find a particular unit, click on the Menu button and then click on the Unit List button. Select the unit you wish to find and then click on the Find button to center the Game screen on that unit. Attaching, Detaching, and Reorganizing Units may be unattached or attached to Leaders, colonies, or Ships. Units that are attached to something do not move independently; they must first be unattached. That is, click on the unit and drag it to the Leader, Colony Center, or Ship. If the unit can get to this destination on this turn, it will get there and attach itself to its target. Note: Units 34 CONQUEST OF THE NEW WORLD-DELUXE EDITION-DELUXE EDITIONTM CONQUEST OF THE NEW WORLD-DELUXE EDITION-DELUXE EDITIONTM shore for you to successfully disembark units. Select Disembark All if you wish all the units to detach from the Ship. Then, select the unit(s) you wish to detach or disembark (holding down the SHIFT key during this selection if you wish to detach more than one unit) and then either drag the units to the map or click on the Disembark button. You may also disembark units from Ships from the Unit List in the same way as you would detach units from Leaders. Colonies: You can detach units from colonies by using the Colony Contents button in the Colony Center window and detaching them as you would detach units from Leaders. [. . . ] This warranty is limited to the compact disc or floppy disk(s) containing the software program originally provided by Interplay and is not applicable to normal wear and tear. This shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties applicable to this product, including warranties of merchantability and fitness for a particular purpose are disclaimed. Interplay disclaims all responsibility for incidental or consequential damages. [. . . ]

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