Detailed instructions for use are in the User's Guide.
[. . . ] make beautiful procedural textures.
the Texture Anarchy suite.
a suite of three filters for Adobe Photoshop [ from Digital Anarchy ]
© 2003, digital anarchy, inc :: f/x tools for revolutionaries
texture anarchy : table of contents
introduction & overview
About Texture Anarchy About Digital Anarchy About Ambient Design
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8 9 9
support & stuff
Contact Information
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10
installation and registration
Macintosh OS X Macintosh OS9 Windows, all variants
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11 11 11
section one : the three filters
Texture Anarchy Explorer [ TAE ] Tiling Texture Anarchy [ Tiler ] Edge Anarchy [ Edge ]
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12 13 13 14
Procedural Textures and Fractal Noise
section two : working in photoshop
Applying Any of the Filters How Does This Affect My Photoshop File?Can I Import a Texture?
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15 15 16 16 16
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infinite and seamless, organic or surreal. [ the texture anarchy suite ]
texture anarchy : table of contents
section three : the interface
Two or Three Room Structure Moving Between the Rooms Prompt Menu Top Menu Buttons Render Modes Render Channels
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17 18 19 19 20 21 21
Screensaver Mode
section four : the lighting editor
Overview of Lighting Highlights Spread Brightness How the Lights Work
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22 23 24 25 26 28 28 29 30 31
Adding or Subtracting Lights Light Options Menu Subtlety
Selecting Lights and Changing Color Ambient and Multiple Lights
section five : [ tae ] : overview of rooms
Room 1, The Main Room Room 2, The Layer Editor The Undo Command Using Presets
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32 33 34 35 35 36
Room 3, The Deep Noise Editor
Applying or Not Applying the Filter
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© 2003, digital anarchy, inc :: f/x tools for revolutionaries
texture anarchy : table of contents
section six : [ tae ] : the main room
Main Well Mutation Wells
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37 38 38 40 41 42 44 44 45 46 46 46 47 48 50 51 53 53 55 56 58 58
Mutation Sliders Mutation Menu Channels
Properties
Transform Examples
I Still Dont Understand!Three Component Wells Alt-click to Toggle Color Well Bump Well
Background Color Alpha Well
Lighting Editor (Overview) Three Layer Options Blend Layer Option Bump Option Opacity Layer Option Transform Controls
Preset Manager and Presets
section seven : [ tae ] : the layer editor room
Entering the Second Level The Term Layer Three Tiers of Layers
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59 60 61
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infinite and seamless, organic or surreal. [. . . ] The yellow is showing through the and merging with the red.
We havent changed the 100% Opacity level of the red black and dark gray areas of the Mask Well in between,
[ above ] In this
texture, the aqua through the dark cutting into the
well below shows swirls of the mask, yellow well above. [ below ] When
the yellow well
is turned off, the texture becomes fully colored by the only well showing, the aqua well.
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© 2003, digital anarchy, inc :: f/x tools for revolutionaries
section seven : [ tae ] : the layer editor room
the bump well
The Bump Well is where you mix the grayscale image that acts as a 3D element for the final texture. A Bump, or bump map, is a way of faking. . . er, creating. . . the appearance of texture or 3D relief on a surface. You apply one grayscale image to another image, and recalculate their pixels. Since your textures arent really in 3D, they rely on the dark and light areas of the Bump to determine where a shadow should fall or a highlight should be placed. These areas will cast shadows in one direction or another and generate the highlights on their peaks. Lighter shades of gray are viewed as peaks, and darker shades are viewed as valleys. If there is no variation in the gray values, like a neutral gray, then no shadows or highlights appear. please read the lighting editor and the main rooms bump well for more info
Looking closer at our texture. top bump well
[ top left ] brick texture in the [ top right ] brick texture in the bottom bump well [ bottom left ] spotted texture in the bottom bump well
Three versions of our brick texture, each using one Bump Well. When that grayscale image is used in the top well, it provides a rougher texture than when its used in the lower well. This is because in the latter example, the Bump texture is filtered by a Mask. In our final composition, a different grayscale texture has been loaded into the Bump Well. This spotty pattern contrasts with the brick pattern in the Mask Well that interacts with it.
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infinite and seamless, organic or surreal. [ the texture anarchy suite ]
section seven : [ tae ] : the layer editor room
the mask well
The Mask Well plays a very important function in the composition of your texture. It determins which values of the Color and Bump wells will be revealed along the pipeline of the Layer Editor Room. Black pixels in the Mask are fully transparent, and fully reveal any pixels sitting below. All gray values are semi-transparent, with light grays showing less and dark grays showing more. please see page 59 for a comparison of mask layers with layer masks
Sometimes turning off the Mask results in a subtle change. [ left ] With a Mask that mimics the rectilinear
pattern of the Bump Wells its filtering, the white mask areas cover over the lower bump map, which makes With the Mask turned off, the resulting texture is rougher looking. This is because the lower Bump is now fully showing through the entire brick texture.
the texture relatively smooth in those areas. [ right ]
tip :: blend mode of normal
With the Blend Option alongside set to Normal, a Mask Well turned off means that it doesnt matter what Layer Well is showing beneath. [. . . ] However, it looks like transparent noise, since the pixels that become transparent are random. At 100% opacity there is no effect.
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© 2003, digital anarchy, inc :: f/x tools for revolutionaries
appendix a : blend modes
[ left ] dissolve
[ right ] multiply
6 - multiply
Multiply scales down the color (darkens) of one image based on the values of the other image. This always results in a darker shade, and Multiplying will cause your image overall to get darker. This also has the sometimes useful effect of causing white to drop out unless its over another white pixel. [. . . ]