User manual DIGITAL ANARCHY TEXTURE ANARCHY

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[. . . ] make beautiful procedural textures. the Texture Anarchy suite. a suite of three filters for Adobe Photoshop [ from Digital Anarchy ] © 2003, digital anarchy, inc :: f/x tools for revolutionaries texture anarchy : table of contents introduction & overview About Texture Anarchy About Digital Anarchy About Ambient Design 8 8 9 9 support & stuff Contact Information 10 10 installation and registration Macintosh OS X Macintosh OS9 Windows, all variants 11 11 11 11 section one : the three filters Texture Anarchy Explorer [ TAE ] Tiling Texture Anarchy [ Tiler ] Edge Anarchy [ Edge ] 12 12 13 13 14 Procedural Textures and Fractal Noise section two : working in photoshop Applying Any of the Filters How Does This Affect My Photoshop File?Can I Import a Texture? 15 15 15 16 16 16 2 infinite and seamless, organic or surreal. [ the texture anarchy suite ] texture anarchy : table of contents section three : the interface Two or Three Room Structure Moving Between the Rooms Prompt Menu Top Menu Buttons Render Modes Render Channels 17 17 18 19 19 20 21 21 Screensaver Mode section four : the lighting editor Overview of Lighting Highlights Spread Brightness How the Lights Work 22 22 23 24 25 26 28 28 29 30 31 Adding or Subtracting Lights Light Options Menu Subtlety Selecting Lights and Changing Color Ambient and Multiple Lights section five : [ tae ] : overview of rooms Room 1, The Main Room Room 2, The Layer Editor The Undo Command Using Presets 32 32 33 34 35 35 36 Room 3, The Deep Noise Editor Applying or Not Applying the Filter 3 © 2003, digital anarchy, inc :: f/x tools for revolutionaries texture anarchy : table of contents section six : [ tae ] : the main room Main Well Mutation Wells 37 37 38 38 40 41 42 44 44 45 46 46 46 47 48 50 51 53 53 55 56 58 58 Mutation Sliders Mutation Menu Channels Properties Transform Examples I Still Dont Understand!Three Component Wells Alt-click to Toggle Color Well Bump Well Background Color Alpha Well Lighting Editor (Overview) Three Layer Options Blend Layer Option Bump Option Opacity Layer Option Transform Controls Preset Manager and Presets section seven : [ tae ] : the layer editor room Entering the Second Level The Term Layer Three Tiers of Layers 59 59 60 61 4 infinite and seamless, organic or surreal. [. . . ] The yellow is showing through the and merging with the red. We havent changed the 100% Opacity level of the red black and dark gray areas of the Mask Well in between, [ above ] In this texture, the aqua through the dark cutting into the well below shows swirls of the mask, yellow well above. [ below ] When the yellow well is turned off, the texture becomes fully colored by the only well showing, the aqua well. 63 © 2003, digital anarchy, inc :: f/x tools for revolutionaries section seven : [ tae ] : the layer editor room the bump well The Bump Well is where you mix the grayscale image that acts as a 3D element for the final texture. A Bump, or bump map, is a way of faking. . . er, creating. . . the appearance of texture or 3D relief on a surface. You apply one grayscale image to another image, and recalculate their pixels. Since your textures arent really in 3D, they rely on the dark and light areas of the Bump to determine where a shadow should fall or a highlight should be placed. These areas will cast shadows in one direction or another and generate the highlights on their peaks. Lighter shades of gray are viewed as peaks, and darker shades are viewed as valleys. If there is no variation in the gray values, like a neutral gray, then no shadows or highlights appear. please read the lighting editor and the main rooms bump well for more info Looking closer at our texture. top bump well [ top left ] brick texture in the [ top right ] brick texture in the bottom bump well [ bottom left ] spotted texture in the bottom bump well Three versions of our brick texture, each using one Bump Well. When that grayscale image is used in the top well, it provides a rougher texture than when its used in the lower well. This is because in the latter example, the Bump texture is filtered by a Mask. In our final composition, a different grayscale texture has been loaded into the Bump Well. This spotty pattern contrasts with the brick pattern in the Mask Well that interacts with it. 64 infinite and seamless, organic or surreal. [ the texture anarchy suite ] section seven : [ tae ] : the layer editor room the mask well The Mask Well plays a very important function in the composition of your texture. It determins which values of the Color and Bump wells will be revealed along the pipeline of the Layer Editor Room. Black pixels in the Mask are fully transparent, and fully reveal any pixels sitting below. All gray values are semi-transparent, with light grays showing less and dark grays showing more. please see page 59 for a comparison of mask layers with layer masks Sometimes turning off the Mask results in a subtle change. [ left ] With a Mask that mimics the rectilinear pattern of the Bump Wells its filtering, the white mask areas cover over the lower bump map, which makes With the Mask turned off, the resulting texture is rougher looking. This is because the lower Bump is now fully showing through the entire brick texture. the texture relatively smooth in those areas. [ right ] tip :: blend mode of normal With the Blend Option alongside set to Normal, a Mask Well turned off means that it doesnt matter what Layer Well is showing beneath. [. . . ] However, it looks like transparent noise, since the pixels that become transparent are random. At 100% opacity there is no effect. 119 © 2003, digital anarchy, inc :: f/x tools for revolutionaries appendix a : blend modes [ left ] dissolve [ right ] multiply 6 - multiply Multiply scales down the color (darkens) of one image based on the values of the other image. This always results in a darker shade, and Multiplying will cause your image overall to get darker. This also has the sometimes useful effect of causing white to drop out unless its over another white pixel. [. . . ]

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