User manual ALCATEL ONE TOUCH 302

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Manual abstract: user guide ALCATEL ONE TOUCH 302

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[. . . ] ON E TOUCH 300 301 302 303 English CONTENTS Safety and Precautions 1. Your 1. 1 1. 2 1. 3 telephone Keys Icons Conventions used in this User's Guide p. Getting started 2. 1 - SIM card and battery 2. 2 - Switching your phone on 2. 3 - Switching your phone off 3. First steps 3. 1 - Making a call 3. 2 - Receiving a call 3. 3 - Accessing your voice mail 3. 4 - Displaying your number 3. 5 - Accessing the MENU and scrolling 3. 6 - MENU structure 3. 7 - Changing the ring tone 3. 8 - Creating a file 3. 9 - Reading your new short messages 4. [. . . ] Store the first number contained in the text Forward Create Save number of the message in the directory. Parameters Update the following parameters: Service Centre: your operator's service centre call number (may be provided automatically). Format: format in which the message is to be delivered to your correspondent (SMS, email, fax, etc. ). Retry Duration: time during which the network presents the message again to your recipient in case of unsuccessful delivery. Return to messages list. Exit 7. 3 - COMPOSING A SHORT MESSAGE You can create a message or supplement a (canned) stored message. 27 SHORT MESSAGES AVAILABLE OPTIONS: While reading a message, you can access the following options by using the key: COMPOSING A MESSAGE: To make it easier to write short messages, your phone has an assisted data entry system (1) (predictive data entry). To create a word, all that is needed is a single keypress on the key for any of the letters which the word contains. Example: to enter a "b", press the key once. Important: the displayed letter does not always match the desired letter; the most common word is suggested. Ignore words suggested at first, searching will become more accurate as you enter more letters. To confirm the entered word, press the Example: you want to write "bleu": Creat e key downwards twice. Create à blé Creat e Create blé bleu Create Create bleu bleu Confirm the word (2) Go to next word (1) Depending on your phone model and language. (2) At this stage you can make grammatical agreements if they are not suggested (e. g. in this case add an "s" 4 successive keypresses on 7 to display "bleus" before going to the next word (cf. page 33). 28 While composing the message, you can use the access the following options: Validate word entered. key to Select the current word or letter being Send the Msg. Other words Send the message. Access the list of other suggested words. Insert digits Insert figures in the text. Punctuation Predictive or normal Add word Insert a punctuation mark or a symbol in the text. Choose the data entry mode: predictive or normal (see page 32 "Character set"). Store a new word in your dictionary. Exit Return to message which is being written. 29 SHORT MESSAGES The cursor shape depends on the selected entry mode: · predictive mode · normal mode 7 You can also use the following shortcut keys: Create bleu Access to options Delete Confirm displayed word or letter (press downwards only) Scroll the text Space Punctuation Upper case/lower case/number Other words There is a dictionary in which you can add, modify or delete words. Add a word while composing a message by pressing the key and selecting the "Add word" option. 30 SUPPLEMENTING A CANNED MESSAGE: You can: 7 SHORT MESSAGES · Use an existing canned message. · Create your own canned messages. From the list of canned messages, you can use the to access the following options: Validate Use the canned message. key Create Create a new canned message. Modify Modify the canned message (if it is a message which you have created). Delete Delete a canned message. Exit Exit the menu. Press the key (long keypress) to return to the standby screen. 31 CHARACTER SET In normal data entry mode, you can access the following character set: Key Number of keypresses to get character 1 2 3 4 5 6 7 8 9 10 11 12 " : space. To enter a word, press the key which corresponds to the desired letter several times until the letter you want appears. 32 8. 1 - ACCESSING THE CALCULATOR From the standby screen, you can access the calculator in two ways. A) Press the key and select the "CALCULATOR" option. B) Enter a digit directly via the keypad, then press the key and select the "CALCULATOR" option. 8. 2 - CALCULATION EXAMPLE Calculator Calculator 10 10 Key in a number Confirm Select the type of Confirm operation to be performed Calculator Calculator 10 3 7 Enter a second number Press Result is displayed To enter a decimal point (". "), press the key (long keypress). To return to the standby screen, press the key (long keypress). 33 CALCULATOR 8 CALCULATOR 9 CURRENCY CONVERTER Using the currency converter, you can: · Convert a currency directly into euros and vice versa. convert dollars to French francs). 9. 1 - ACCESSING THE CURRENCY CONVERTER From the standby screen, you can access the currency converter in two ways: A) Press the key, then select the "CONVERT" option. B) Enter a digit via the keypad, then press the key and select the "CONVERT" option. 9. 2 - CONVERSION EXAMPLE From the "CONVERT" option: Convert Euro Currency/curren Convert FF in Euro Euro in FF Currencies? Select conversion type Convert Enter the amount to convert Confirm Select direction Confirm Convert 100 15, 24 FF Enter the value to be converted Confirm Result is displayed 34 9. 3 - SELECTING CURRENCIES From the "Currencies?" option, access the currency table. From this table use the key to access the following options: Validate 9 CURRENCY CONVERTER Select the currency. Add Add a new currency (which subsequently be modified or cleared). can Exit Exit the Menu. If you are in the euro converter: Once the currency has been selected or created, you must enter the exchange rate of the currency in euros (or confirm it if it is already shown). If you are in the currency converter: Having selected or created the first currency, repeat the same operation for the second currency, then enter the rate for exchanging these 2 currencies. To return to the standby screen, press the key. 35 10 GAMES PUZZLE: There are 3 games: The aim is to redraw the original image as quickly as possible. MUSIC: The aim is to reproduce the musical sequence played by your phone. [. . . ] List of forbidden networks (update the list by ). 13. 6 - SET UP LANGUAGES (1) Message display language (use to select it). "Automatic" option selects the language which corresponds to the subscription network (if available in the terminal). DICTIONNARY There is a dictionary to which you can add your own words to those in the data entry help system. When you consult your dictionary you can add, modify or delete words using the options available when using the key. [. . . ]

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